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And I love just how Genesis the whole thing looks, especially that text roll at the end. Like, even the quickly killed king from Shuigang gets a cool weapon for himself. The game has no gore and no blood, but Brevon knows how to make his knife look scary all the same, as he demonstrates right from the get go.Īnd there is just so much love for details here. To put it this way: SatAM Robotnik got Jet Boots, Brevon got a knife. But Brevon is far better then someone like Robotnik in Sonic SatAM because he is a lot more menacing when it comes to his actual actions. I love these kind of dark, evil villains in otherwise bright cartoons in general. And then we've got Brevon, finishing things himself. But then there is this massive gunship with it's amazing spritework and this really cool fights scene between all those soldiers. This dark ambience is really neat from the get go. It reminds me a lot of the Mega Man Zero 1 opening, but it's on a whole different level. Because I think that this is what really sold me to the game. Heck, the main heroes in the final game are a bunch of literal Sonic OCs taken from someone on Deviantart who created them close to 10 years ago.īut yeah, in the end Freedom Planet definitely succeeded at being it's own thing.ītw, I would like to gush a bit about the intro cutscene of the game. Well, the connection to Sonic is most certainly strong, the game did start out as a mere Sonic fangame after all. As a fan of all things Sonic since the original, I think I can tell you if its Sonic like or not, but Brightbow already addressed it all anyways. Considering Freedom Planet isn't actually a Sonic game, it has some similar physics to the classics sure, but as Brightbow said, it has more akin with Megaman X and Gunstar Heroes while having Sonic elements. If you were an actual Sonic fan, maybe you'd refrain from comments like this.
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It helps that all the characters have amazing mobility and that there are basically no bottomless pits. Meanwhile, Sonic simply jumps or rolls into things and they always go pop in a single hit.īut one thing that is very much like Sonic is that the levels are very large, so there is room to explore and to take several routes. The normal attack, the crouching attack, an Uppercutt, a falling kick, the multi-hitting Dragon Cyclone which can be used both on the ground and in the air as a double jump, and of course the Dragon Dash. And there are a lot of attack moves to consider, especially as Lilac. Enemies are more complex and a lot of them have HP, so if you want to deal with them quickly, you have to mind your tools. Even if you have no speed, you can still slowly walk up walls.īut the game is definitely a lot more combat focused. You are also not very dependent on your momentum. In classic Sonic games, I don't understand how you can stay fast without constantly running into something unless you have memorized the whole level, but here enemies actually need some time to react. This is really unusual for a platformer and in a game with a lot of sidescrolling like this one, this makes a massive difference. But I should be able to note at least a few fundamental differences to the Sonic games.įor one thing, enemies can't hurt you by simply touching you, they have to actually attack you. It's hard to really pinpoint why things feel the way they do, so this isn't really something that I can explain. In my case I only played classic Sonic games relatively recently when they were rereleased on 3DS and Steam, so I don't think so. It feels almost identical to Sonic to me! Are you sure that's not just because people have forgot what the early Sonics were like?
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I'll be completely honest, I have no idea where that's coming from. Yeah, Totalbiscuit said that in his playthrough: that he didn't think it really felt like Sonic.